kamnet wrote: ↑09 Mar 2024 07:18
In addition, to address the unpleasantness of the the transmitters, there are a couple of NewGRFs that change the transmitter's appearance:
It's not about the appearance of the transmitters, but that they make it difficult to build freely, and partly that, in contrast, when the player can freely demolish an entire city, not being able to remove a small transmitter makes no sense.
audigex wrote: ↑02 Apr 2024 09:12
There's no such thing as "cheating" in a non-competitive game, really... the entire game is a sandbox and half of the settings options could be considered "cheats"... we allow people to disable breakdowns and natural disasters, for example, and using many GRFs is basically cheating too. Along with using features that weren't even in original TTD
First of all, cheating is not about setting the rules of the game (choosing newGRF, settings), but it can be about changing these rules during the game (including singleplayer / with AI) and creating an unfair advantage. If you are not interested in the game economy and competition or challenges in your games, then changing any settings will probably not be cheating, and you are right here. But, as you said so well,
don't be judgemental of other people who want to enjoy the game differently to you. This game is not (purely) a sandbox. It is not also nothing more and nothing less than a simulator. There are many ways to play this game, not just one or two.
Regarding the sandbox options window, changing the name was an illusory change and did not change the most important thing, i.e. how the game perceives these options and, as TheDarkGiganotosaur wrote,
a player who uses these options is still ultimately treated as a cheater. The name change was made in good faith, but the result of it and several other changes is that the settings are now terribly inconsistent.
Options that clearly should have been included in the cheat window/sandbox options, such as "
Infinite money" or "
permissive local authority",
which allows you to demolish entire cities with impunity, are among the regular settings. Meanwhile, options that never gave any particular advantage, such as
crossing tunnels,
changing the maximum height of the map (isn't this some sort of fossil?),
ability to demolish transmitters and unsupported enterprises (for a sufficiently high fee), are still there or have even been given the title of cheating, such as
no plane crashes, although previously for years it was one of the most popular regular game options...
I am not against the cheat window or the sandbox option, I don't want it removed, I believe that some options that significantly facilitate the gameplay should have the status of "forbidden". However, I believe that tidying up and a more logical division of these options are needed.