Hello, I don't know if there is a topic teaching this, but how can I activate the Station and Bridge ingame? I vaguely remember it being something related to trackst.dat, but I don't know what to do.
Also, is there any way to increase the vehicle/structure limit in create map mode?
Help with activate Station and Bridge ingame
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- Walter1940
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Re: Help with activate Station and Bridge ingame
Really? You can find many explanations using the search function. sorry
No
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Re: Help with activate Station and Bridge ingame
I understand, I'll take a look and see what I find about it.Walter1940 wrote: ↑13 Apr 2024 07:20Really? You can find many explanations using the search function. sorry
No
[/quote]
I don't know if it was some mod, probably OpenLoco, but for some reason the base bridge number was at 11, at the same time.
And if possible, if you have CSL installed on your PC, would you be able to compress the ObjData folder (with the mods) and make it available for download? I know it's a big request, but I'm asking because my folder already has around 3500 .dat files, and none of them fit into the ones I'm missing for certain maps, as I mentioned previously
Last edited by LHTN on 13 Apr 2024 10:37, edited 1 time in total.
- Walter1940
- Tycoon
- Posts: 990
- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
Re: Help with activate Station and Bridge ingame
Yes, OpenLoco has fewer restrictions than the original
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Re: Help with activate Station and Bridge ingame
Is there any way to modify the World Region, to add new vehicles, roads, etc.? So that this limit makes no difference.
I was thinking about modifying the .dat of the World Regions (exemple REGUS.DAT) to do this, initially modifying the tracks, roads, bridges, stations, and signals. But I don't know if it would work
- Walter1940
- Tycoon
- Posts: 990
- Joined: 19 Mar 2007 01:30
- Location: Munich, Germany
- Contact:
Re: Help with activate Station and Bridge ingame
That has already been tried. But it doesn't work. At least not in the original game.
But ask this question here. This is the thread for OpenLoco
viewtopic.php?t=82561
But ask this question here. This is the thread for OpenLoco
viewtopic.php?t=82561
http://www.walter1940.de
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
Vehicles for Locomotion
Tutorials in english
- From MSTS to Locomotion ---> http://www.walter1940.de/tutorial/msts2loco/
- Wally ---> http://www.walter1940.de/tutorial/wally/
- xml-modding ---> http://www.walter1940.de/tutorial/xml-modding/
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