Freeze part of map
Posted: 13 Apr 2024 01:31
Good afternoon,
I'm looking for a way to simulate the growth of a map as time goes on, sort of similar to generating new sections of a map every x years. However, previous searches through the forums make it seem that dynamic map size is infeasible, so I'm wondering if, instead of that, if there is a way to completely freeze a section of the map from updating at all? My idea would be to generate, say, a 1024x1024 map, divide it into 128x128 blocks, and progressively unlock the sections as time goes on (in order to simulate map expansion), with a locked section being defined by allowing no updates to industry production/creation, town growth, player interaction etc. I'm curious if there exist any frameworks, tools, or scripts currently out there that could allow for something like this, or if this would be possible to implement via writing my own game scripts, or if there exist any other good way to do this.
Thanks so much
I'm looking for a way to simulate the growth of a map as time goes on, sort of similar to generating new sections of a map every x years. However, previous searches through the forums make it seem that dynamic map size is infeasible, so I'm wondering if, instead of that, if there is a way to completely freeze a section of the map from updating at all? My idea would be to generate, say, a 1024x1024 map, divide it into 128x128 blocks, and progressively unlock the sections as time goes on (in order to simulate map expansion), with a locked section being defined by allowing no updates to industry production/creation, town growth, player interaction etc. I'm curious if there exist any frameworks, tools, or scripts currently out there that could allow for something like this, or if this would be possible to implement via writing my own game scripts, or if there exist any other good way to do this.
Thanks so much