smallfly wrote:
wow that's amazing so its moveable? maybe a short video of it - looks amazing now
smallfly wrote:
the cars are driving around. yes. i will post a video, as soon as the game has a reached a more dynamic level.rsdworker wrote:wow that's amazing so its moveable? maybe a short video of it - looks amazing nowsmallfly wrote:
looking forward seeing a great game so i heard you have to delay till 2016 nowsmallfly wrote:the cars are driving around. yes. i will post a video, as soon as the game has a reached a more dynamic level.rsdworker wrote:wow that's amazing so its moveable? maybe a short video of it - looks amazing nowsmallfly wrote:
Yeah right. What a crappy game. (But at least I already tried stuff like adaptive curve lights )Pyoro wrote:Bah, completely unrealistic. Not even one car with AFS ... and should be more like this anyways:
By no means am I involved in the development with more than ideas, but as you wrote guys, I'm guessing you're happy about answers from anyoneglenjimen wrote:What do you guys think?
Would be an elegant solution. But that conflicts with the module based character of the game, since I want the user to be able to construct modules himself, whenever s/he misses a module. And your solution would imply, that there are hidden features (namely 30/60 degree orientation nodes), that cannot be used by (modding) players.Hyronymus wrote:Maybe you don´t have to implement it as a UI feature: players choose from a simplified UI and the game eventually constructs the road pieces as sections of 30 degrees.
I don't expect a revolt if you go for an elegant solution as long as the inner workings are clear. But I'm aware that I can easily think so when it's your game development .smallfly wrote:Would be an elegant solution. But that conflicts with the module based character of the game, since I want the user to be able to construct modules himself, whenever s/he misses a module. And your solution would imply, that there are hidden features (namely 30/60 degree orientation nodes), that cannot be used by (modding) players.Hyronymus wrote:Maybe you don´t have to implement it as a UI feature: players choose from a simplified UI and the game eventually constructs the road pieces as sections of 30 degrees.
But again. Yes, it would be an elegant solution and thus I will keep it in mind, as well as the general idea of 30/60 orientations.
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