flp wrote: ↑11 Nov 2022 18:39
Not sure if it's a bug or the fault of my game settings, but when trucks leaving the depot, instead of the starting engine sound, i hear kind of a "blubb"-sound.
I am playing with JGRPP and tried also the latest version of your GRF.
I'm also getting this with JGRPP, on Heresy's versions as well. Apart from that everything seems to be looking good except for the bubble sound haha.
Argus wrote: ↑22 May 2023 11:25
The rationale is simple, they are more ecological. Also, it would be rather strange if the new technology was worse than the old. So far it doesn't look like that in reality, true.
flp wrote: ↑11 Nov 2022 18:39
Not sure if it's a bug or the fault of my game settings, but when trucks leaving the depot, instead of the starting engine sound, i hear kind of a "blubb"-sound.
I'm also getting this with JGRPP, on Heresy's versions as well. ...
Highly likely it is an issue with the GRF, i.e. the GRF developer has not set the Sound Effect(s) correctly or not at all.
Re: Mop's Expanded Road Vehicles
Posted: 24 May 2023 06:59
by ahyangyi
Argus wrote: ↑22 May 2023 11:25
The rationale is simple, they are more ecological. Also, it would be rather strange if the new technology was worse than the old. So far it doesn't look like that in reality, true.
I was comparing Dual Mode Buses with pure Electric Buses, so arguing that the former is more ecological even when they run on non-electrified roads is really weird.
( that said, my source-digging has already answered myself... )
Re: Mop's Expanded Road Vehicles
Posted: 24 May 2023 09:07
by Argus
And it doesn't matter? Its only a game If I were to dwell on every illogicality in openttd... Anyway, this is best explained only by the author of the graphics.
Re: Mop's Expanded Road Vehicles
Posted: 24 May 2023 10:24
by ahyangyi
Yeah, of course I wouldn't question the realism, it's just a game. But even as a game, there are decisions and choices. Some games offer the players many meaningful choices; some other games offer the players many functional identical choices but with different visuals. They can both be valid. I just wanted to know the intention.
Anyways, the Dual Mode Buses actually had a penalty when running in non-electrified roads (if you missed that part in my long post).
So I arrived in my conclusion: it's both visual and functional. In other words: it works.
Heresy wrote: ↑29 Aug 2022 23:22
Attached is version 0.9.3 compiled GRF and source (includes GRF in archive).
It's been over a year and a half, could we get this added to Bananas in time for OpenTTD 14.0?
Was away for Easter so didn't really catch this before now.
I've sent a message to Supermop as I see they've been here recently, just to see what they prefer as they are the original author