CivilAI
Moderator: OpenTTD Developers
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- Engineer
- Posts: 19
- Joined: 31 May 2019 21:26
Re: CivilAI
Mr Pikka,
I just wishing there's new Freight and Passenger Train AI.
Can you make a Passenger And Freight Train AI and name it "Freight&PassengerAI"
I just wishing there's new Freight and Passenger Train AI.
Can you make a Passenger And Freight Train AI and name it "Freight&PassengerAI"
Re: CivilAI
Version 33:
Bug fixes:
Ships:
- Fixed crash when checking for ferry route but no ferries are available (reported by 2TallTyler and Timberwolf)
Version 34:
Features:
Trains & Road Network:
- Pre-surveying of routes added, to avoid wasting time trying to path routes which are too long, hilly or wet.
Road Network:
- Building the intercity road network has been re-enabled, with the pre-survey feature.
Bug fixes:
Ships:
- Fixed crash when checking for ferry route but no ferries are available (reported by 2TallTyler and Timberwolf)
Version 34:
Features:
Trains & Road Network:
- Pre-surveying of routes added, to avoid wasting time trying to path routes which are too long, hilly or wet.
Road Network:
- Building the intercity road network has been re-enabled, with the pre-survey feature.
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- Engineer
- Posts: 24
- Joined: 11 Aug 2021 16:29
AI script error
One day when I started a game with CivilAI, NoNoCAB and NotPerfectAI on Android, and I absolutely build nothing to just observe their activities, and an error message shown up, though the game remained functional and didn't crash.
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- Engineer
- Posts: 9
- Joined: 04 Aug 2021 03:06
Re: CivilAI
I'm observing the same bug, "Couldn't find library 'Pathfinder.CRoad' with version 4".
Re: CivilAI
You'll have to find the missing library and download it too.
If you use the ingame content download, it should download it automatically with the AI, but that may not be a thing on Android.
If you use the ingame content download, it should download it automatically with the AI, but that may not be a thing on Android.
AI won't fund industry
I'm trying to get CivilAI v34 to fund new industries on a blank map, but the AI does nothing after the game starts.
I've adjusted the following settings:
- competitor difficulty is hard
- maximum loan $4 billion
- primary industry construction is "as other industries."
- industry density is funding only
what else to try so the AI funds industries? is there a game script or other AI that would work? sorry if this is a repost, search gave no solutions
I've adjusted the following settings:
- competitor difficulty is hard
- maximum loan $4 billion
- primary industry construction is "as other industries."
- industry density is funding only
what else to try so the AI funds industries? is there a game script or other AI that would work? sorry if this is a repost, search gave no solutions
Re: AI won't fund industry
First of all, questions about a specific AI are usually noticed faster if you post them in the thread about that AI.
In general: I don't know about CivilAI but most AI's probably don't handle funding industries. As far as I can remember my AI's WormAI and NoNoCAB don't. Most probably expect relevant industries to be present at game start.
There might be some other AI's that do funding, but I don't think there is a list available which do or don't, so you will have to try that yourself.
In general: I don't know about CivilAI but most AI's probably don't handle funding industries. As far as I can remember my AI's WormAI and NoNoCAB don't. Most probably expect relevant industries to be present at game start.
There might be some other AI's that do funding, but I don't think there is a list available which do or don't, so you will have to try that yourself.
Re: AI won't fund industry
Topic is now moved
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: CivilAI
The question was answered on Discord back when it was asked, ie, it is not possible for CivilAI or any other AI to fund new industries.
Re: CivilAI
v36 adds New Road Types support. Let me know if it works and if I broke anything.
Version 36:
Features:
Road Network:
- Added New Road Types compatibility.
- AI can now build NRT roads.
- AI will upgrade older NRT roads when building routes.
- Various other bug fixes and tweaks.
Version 35:
Bug fixes:
Trains:
- Fixed crash when trying to remove track owned by another player.
Version 36:
Features:
Road Network:
- Added New Road Types compatibility.
- AI can now build NRT roads.
- AI will upgrade older NRT roads when building routes.
- Various other bug fixes and tweaks.
Version 35:
Bug fixes:
Trains:
- Fixed crash when trying to remove track owned by another player.
Re: CivilAI
Version 37:
Tweaks:
Road Network:
- AI will avoid building vehicles and roads incompatible with default town roads (eg trolleybuses).
- AI will only upgrade roads which it owns.
Tweaks:
Road Network:
- AI will avoid building vehicles and roads incompatible with default town roads (eg trolleybuses).
- AI will only upgrade roads which it owns.
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- Engineer
- Posts: 19
- Joined: 31 May 2019 21:26
Re: CivilAI
Maybe this Newgrf will simulate this old abandoned tracks.
When Company's Railway tracks having major problems, cannot to be solved. It will replace the tracks with disused tracks. Just like simulation of abandonment/disusement of railroad grade.
viewtopic.php?t=61595
When Company's Railway tracks having major problems, cannot to be solved. It will replace the tracks with disused tracks. Just like simulation of abandonment/disusement of railroad grade.
viewtopic.php?t=61595
Re: CivilAI
Got a weird crash, the error log doesn't fit.
EDIT: After looking at the code, seems to be an issue detecting a junction. It's walking the maglev tiles which are from another company. In the screenshot, Pink is FastPTPAI, Pale Green is CivilAI with electrified railway.
EDIT: After looking at the code, seems to be an issue detecting a junction. It's walking the maglev tiles which are from another company. In the screenshot, Pink is FastPTPAI, Pale Green is CivilAI with electrified railway.
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Formerly known as Samu
Re: CivilAI
Great 'city growing' AI. I often play with RVG game script with one can create pax/cargo subsidies for served towns. Can you add some kind 'fulfilling/getting subsidies' to it? Please, please, please.
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