OpenGFX+ Road Vehicles
Moderator: Graphics Moderators
Re: OpenGFX+ Road Vehicles
Try reading the NML tutorial, there's no doubt something about compiling in there
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: OpenGFX+ Road Vehicles
http://dev.openttdcoop.org/projects/hom ... nvironment
If you get stuck, #openttd irc channel on OFTC is a better place to get more interactive help.
If you get stuck, #openttd irc channel on OFTC is a better place to get more interactive help.
Re: OpenGFX+ Road Vehicles
Thank you for the tutorial! It helps me greatly and I feel I'm much closer to achieving my goals.
I've had some difficulty with the chat room, so I posted the error message I've received here: http://www.tt-forums.net/viewtopic.php? ... 3#p1155123
I've had some difficulty with the chat room, so I posted the error message I've received here: http://www.tt-forums.net/viewtopic.php? ... 3#p1155123
Re: OpenGFX+ Road Vehicles
Hello,
Just to mention the Improved Town Industries from 2TallTyler isn't correctly supported by the OpenGFX+ Road Vehicles newgrf.
May it could be upgraded?
MagicBuzz
Just to mention the Improved Town Industries from 2TallTyler isn't correctly supported by the OpenGFX+ Road Vehicles newgrf.
May it could be upgraded?
Kindly Regards,2TallTyler wrote: ↑27 Jul 2022 21:50 I'm not familiar with how OpenGFX+ Road Vehicles is coded, but I suspect the issue may be that I have Waste flagged as "CC_BULK, CC_PIECE_GOODS, CC_COVERED", and I don't think original vehicles include any CC_COVERED cargos. But I'm no expert on how cargo classes work.
MagicBuzz
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Re: OpenGFX+ Road Vehicles
What does "not correctly supported" mean in detail?
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Re: OpenGFX+ Road Vehicles
It means there is no truck able to transport WASTE, while other sets can.
In the OpenGFX+ Trains Set the coal wagon can transport WASTE.
In the OpenGFX+ Trains Set the coal wagon can transport WASTE.
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