Why not? There aren't any Women/Children on an Oil ship. Besides, ships are the only transport that don't sink/blow up/get destroyed. They need something. (Maybe "ran aground")SirkoZ wrote:Even sinking an oil ship "is just not cool".
More disasters [1.6.5] [+OTTD bugfixes]
Moderator: OpenTTD Developers
- Born Acorn
- Tycoon
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Well - I meant with all the toxic oily goop, that is poured in the ocean...
It would look ok, but there would have to be a huge black stain on the water....and floating goods crates - now that would be cool.
It would look ok, but there would have to be a huge black stain on the water....and floating goods crates - now that would be cool.
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
- Born Acorn
- Tycoon
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- Skype: bornacorn
- Location: Wrexham, Wales
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- belugas
- OpenTTD Developer
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That would be a good idea. This way, the subs would be usefull!MeusH wrote:I can try making ships break down for a long time after hitting the submarine,
I would love to say something about it... BUT...MeusH wrote: just please say comments on the volcano - I've just unpacked the archive and everything works...
I started the game 1st january of 1950, i'm at 20th june of 1952 ans still no volcano appearing.
Setting is testing mode, in a temperate climate randomly generated.
Exec has been compiled 2005-10-03, at 23:30h 1,183,232 bytes.
I'm realy sorry, I wished it would be a lot more positive...
- belugas
- OpenTTD Developer
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I'm sorry to say this :
Yes, having changed the years from 1950s to 2000 enabled teh volcano disaster.
Yes, the screen rocked from side to side.
Yes, the mountain started to erect.
But the game crashed.
I noticed it was near a bridge. Could be because of it.
I will do some more tests...
But I like what I have seenso far.
Question : when the mountain erects, should the gound tile be something diferent? I was thinking all rocky instead of bare ground. Or maybe we could have to draw some new tiles, with lava flow pattern...
Yes, having changed the years from 1950s to 2000 enabled teh volcano disaster.
Yes, the screen rocked from side to side.
Yes, the mountain started to erect.
But the game crashed.
I noticed it was near a bridge. Could be because of it.
I will do some more tests...
But I like what I have seenso far.
Question : when the mountain erects, should the gound tile be something diferent? I was thinking all rocky instead of bare ground. Or maybe we could have to draw some new tiles, with lava flow pattern...
- nicfer
- Director
- Posts: 529
- Joined: 03 May 2005 20:50
- Location: Somewhere in a country called Argentina
My game crashed only when lots of volcanos have been erected (I used the testing mode, my fauvorite ). Ah, and look this, like funny .
- Attachments
-
- Unnamed, 30th Mar 2005.jpg (71.36 KiB) Viewed 715 times
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
Yes, that's the problem with bridges - will be fixed.
For 1.6, the AI tracks will also not be rushed - later maybye AI players should have a "TO-DO" list which will be updated each vehicle\track is destroyed... Just ideas... for another patch - after disasters will be merged, I hope so
I'd also like to make tiles affected by volcano got rocky. The volcano should be rocky, too...
I just need Luca's permission and ideas, you know...
For 1.6, the AI tracks will also not be rushed - later maybye AI players should have a "TO-DO" list which will be updated each vehicle\track is destroyed... Just ideas... for another patch - after disasters will be merged, I hope so
I'd also like to make tiles affected by volcano got rocky. The volcano should be rocky, too...
I just need Luca's permission and ideas, you know...
- lucaspiller
- Tycoon
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- belugas
- OpenTTD Developer
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Can you do some sort of a magic buldozer too?
Explanation :Many times, I saw industries or even cities been "cornered" by the volcanoes.
I mean... a volcano is basically an almost perfect cone of rocks.
If an industry or a town is near by, the volcano erupts, but since it cannot destroy the industry/town, he stopped growing near them and corner them. I have screen shots at home.
Codewise, i'm sure it make sense, but playerwise, it is a bit puzzling...
I can't wait to see your improvments!
Another thing I noticed : I'm not sure of it, but I guess the spread of exploding grounds looks way too large. I mean.. a volcano erupts at one end of a 512*512 map and ground tile get destroyed at the other end of the map.. Maybe it was anothwer volcano erupting, but either way...
My impression
Explanation :Many times, I saw industries or even cities been "cornered" by the volcanoes.
I mean... a volcano is basically an almost perfect cone of rocks.
If an industry or a town is near by, the volcano erupts, but since it cannot destroy the industry/town, he stopped growing near them and corner them. I have screen shots at home.
Codewise, i'm sure it make sense, but playerwise, it is a bit puzzling...
I can't wait to see your improvments!
Another thing I noticed : I'm not sure of it, but I guess the spread of exploding grounds looks way too large. I mean.. a volcano erupts at one end of a 512*512 map and ground tile get destroyed at the other end of the map.. Maybe it was anothwer volcano erupting, but either way...
My impression
Yes, that's right, tunnels, bridges, industries, HQs, AI stuff and map borders may stop the volcano from growing up. Some of them will no longer be barreer (tunnels, bridges, headquarters and map borders (volcano won't spawn near edges)). By the way, the oil wells and forests get destroyed if in the way of volcano...belugas wrote:Can you do some sort of a magic buldozer too?
Explanation :Many times, I saw industries or even cities been "cornered" by the volcanoes.
I mean... a volcano is basically an almost perfect cone of rocks.
If an industry or a town is near by, the volcano erupts, but since it cannot destroy the industry/town, he stopped growing near them and corner them. I have screen shots at home.
Thank youbelugas wrote:I can't wait to see your improvments!
That's right and I'm working on it - volcanoe's radius will be set, now the question is what would be the value of the radius? 64 tiles around the volcano (for example, if erupted in tile 64x64 on 128x128 map, tiles 1x64, 127x64, 64x1 and 127x64 would be borders of radius-circle)belugas wrote:Another thing I noticed : I'm not sure of it, but I guess the spread of exploding grounds looks way too large. I mean.. a volcano erupts at one end of a 512*512 map and ground tile get destroyed at the other end of the map.. Maybe it was anothwer volcano erupting, but either way...
- belugas
- OpenTTD Developer
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Haven't noticed... Cool!MeusH wrote:By the way, the oil wells and forests get destroyed if in the way of volcano..
Mmmmm... Good one. Would the size of the map be a factor for the radius? Not sure. In fact, the more I think of it, the more I doubt. After all, when a volcano erupts, he does not care if he is on a small island (Hawai) or on a continent (Mount St-Helen). He just blows out.MeusH wrote:That's right and I'm working on it - volcanoe's radius will be set, now the question is what would be the value of the radius? 64 tiles around the volcano (for example, if erupted in tile 64x64 on 128x128 map, tiles 1x64, 127x64, 64x1 and 127x64 would be borders of radius-circle)
There is one thing that can be taken in account : how violent is the eruption?We can imagine a factor, from 1 to 10, which will tell
a) how violently the screen is shaken (such a nice feature!)
b) how fast does the mountain rises
c) how far away the fire-bombs can go
d) how big will be the volcano...
It's 5:23 am, sorry if it's confused...
1.6 is up.
-1) Industries get destroyed after hit by a volcano mountain or fireball
q1) Should fireball destroy the industry?
-2) Submarines break down ships
q2) How can I modify breakdown time? Nowdays ships get broken for six days, as every vehicle do
-3) Volcano will erupt just one time
q3) Is that good? What do you think?
-4) Volcano fireballs fall down in set radius around the volcano, also destruction is more dense around the mountain
Request) Can you please check if volcano can erupt more times after save\load?
Note 1: The volcano erupts only after year 2000. Use cheat code to change time.
Note 2: Industries will be affected by disaster after you take some cargo out of it
Thank you for your support!
-1) Industries get destroyed after hit by a volcano mountain or fireball
q1) Should fireball destroy the industry?
-2) Submarines break down ships
q2) How can I modify breakdown time? Nowdays ships get broken for six days, as every vehicle do
-3) Volcano will erupt just one time
q3) Is that good? What do you think?
-4) Volcano fireballs fall down in set radius around the volcano, also destruction is more dense around the mountain
Request) Can you please check if volcano can erupt more times after save\load?
Note 1: The volcano erupts only after year 2000. Use cheat code to change time.
Note 2: Industries will be affected by disaster after you take some cargo out of it
Thank you for your support!
- nicfer
- Director
- Posts: 529
- Joined: 03 May 2005 20:50
- Location: Somewhere in a country called Argentina
Seems that the fireball too destroy industries .
One question, I can't find the option 'disasters only affect industries that are producting something' or similar.
One question, I can't find the option 'disasters only affect industries that are producting something' or similar.
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
TTO don't crashes in Windows XP; XP crashes TTO
Formerly known as UnderBuilder.
MyMiniCity
- belugas
- OpenTTD Developer
- Posts: 1507
- Joined: 05 Apr 2005 01:48
- Location: Deep down the deepest blue
- Contact:
Here's french translation for build 1.6.
I will compile it, test it ingame and test the game (YES!) tonight
Code: Select all
STR_B016_SUBMARINE :{BLACK}{BIGFONT}Un navire marchand a heurté un sous-marin d'origine inconnue!
STR_CONFIG_PATCHES_VOLCANO :{LTBLUE}Permettre désastres de type Éruption Volcanique
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