That depends - you can perform just about every keystroke possible on a 102-key board as on the HH board (just that some of the "claws" are a little different, and possibly awkward - is it two buttons to achieve the equivalent of "F1"?).jfs wrote:I wonder, could a requirement like this work? "The game must be fully playable on a computer where the only input device is a Happy Hacking keyboard." Or is that too strict?zuu wrote:As ChrisCF stated, everything should be doable via the keybord.
I can live without the middle button on my mouse - thank $DEITY for 3-button emulation.
Ultimately, it comes down to what people can reasonably do. It's not reasonable to ask people to go spend £50 on a multimedia keyboard to use the "Internet Home Page" button to retrn the view to your company HQ. Though it's fairly reasonable to expect people to trade in their Mac mouse for a real mouse*, as cheap as they are. Mate of mine is a Mac lover - the first thing he did when he bought one recently was buy a 2-button mouse for it.
The important part is that the game can be played with primary control through mouse or keyboard with a minimum of forced switching. Players with both hands at keyboard should not have to reach for the mouse too often, and neither should those with one hand each on keyboard or mouse have to pull both hands to the keyboard, away from the mouse.
The console can be a very powerful tool, but (with the possible exception of obscure features, like direct engine access) nothing should be entirely reliant upon it. However, it will prove useful for testing, as well as for advanced users looking to generate macro packages. Just because you can't drive, don't make the rest of us walk.
* Better still, trade in the Mac for a real computer