Please help me with building good rail networks

Got a problem with OpenTTD? Find some help here.

Moderator: OpenTTD Developers

Post Reply
Tomsomethingcon
Engineer
Engineer
Posts: 123
Joined: 16 Nov 2006 16:52

Please help me with building good rail networks

Post by Tomsomethingcon »

i'm to this game, and i've read a number of guides, on how to build good rail networks blah blah,

but this is the best i can come up with that works 95% of the time

anyone got any tips for me to improve on this ?

thanks

Edit by spiff: image removed in post, removed swearing and attached
Attachments
sceenshot.jpg
sceenshot.jpg (80.2 KiB) Viewed 4816 times
User avatar
m3henry
Tycoon
Tycoon
Posts: 1985
Joined: 15 Feb 2006 12:00
Location: Hampshire

Post by m3henry »

1. double track.
2. that's too many platforms on the ro-ro station for the short line.
3 Wrong forum! this is a screenshot forum :roll:
The occasional look back at your past can teach you a great many things...
User avatar
Ben_Robbins_
Tycoon
Tycoon
Posts: 1234
Joined: 20 Nov 2005 01:56
Location: Abu Dhabi, UAE

Post by Ben_Robbins_ »

Apart from the attached image being a jpg which may get your ass kicked in here, You seem to have attached an image that is mostly AOL, swearing in the message box and xp... It would have been easy just to crop it, expand the box, or grab a screenshot in game.

Since you have 2 seperate train routes to each farm, why do the rails need to connect for part of it?. They don't have to share the same platforms also, theres plenty of room to make fliud flow threw stations for each line.

Your entire network will only go as fast as the slowest section. In your example its just a short line from a to b, so you don't really need any super inivative layouts. Try going for something big, and then you will learn what doesnt work as it jams up,
Ben
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

Moved here
Well, back to work, lot's of it in the near future
User avatar
nicfer
Director
Director
Posts: 529
Joined: 03 May 2005 20:50
Location: Somewhere in a country called Argentina

Post by nicfer »

spaceman-spiff wrote:Moved here
...while the image shows that the game is openttd! It shouldn't it be under openttd problems forum?
Sorry for my english I am argentinian
TTO don't crashes in Windows XP; XP crashes TTO

Formerly known as UnderBuilder.

MyMiniCity
BobDendry
Tycoon
Tycoon
Posts: 2215
Joined: 06 May 2004 09:10
Location: Sydney

Post by BobDendry »

Could I also suggest destroying the swearing in that screenshot, it's soiling my young, impressionable eyes.
Formerly known as Lachie
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

UnderBuilder wrote:
spaceman-spiff wrote:Moved here
...while the image shows that the game is openttd! It shouldn't it be under openttd problems forum?
Oops, moved once more :oops:
Well, back to work, lot's of it in the near future
proethomega
Engineer
Engineer
Posts: 35
Joined: 07 Feb 2007 10:43
Location: Devon, Engalnd

Post by proethomega »

Build big, then work out the problems. GO crazy once, then you will get the idea after fixing everything and how it all works

Then apply to the smaller sections when needed.
I may not have gone where I intended to go, but I think I have ended up where I intended to be.
Post Reply

Return to “OpenTTD Problems”

Who is online

Users browsing this forum: No registered users and 4 guests