Route trough depot?
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Route trough depot?
Route trough depot? --->--I D I-->---
We need only re-draw depots (Both sides have doors). But can patch support two different types of depots?
Why I suggest it?
Because then train just can go trough (service himself) it and don't need to turn away for that! Something like old steamers had sometimes water towers next to track to fill locos water tank middle of nowhere!
ok devs I think You all can find more problems why it cant be coded and I wait explanations
We need only re-draw depots (Both sides have doors). But can patch support two different types of depots?
Why I suggest it?
Because then train just can go trough (service himself) it and don't need to turn away for that! Something like old steamers had sometimes water towers next to track to fill locos water tank middle of nowhere!
ok devs I think You all can find more problems why it cant be coded and I wait explanations
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I tried this already, last time I did it, the vehicle consist get screwed. (The wagons get detached from train) and other wired behaviour. It isn't a graphical challenge but a code challenge, quite a bunch of code does assume certain stuff with depots... I guess a serviceing station or a different rail structure with own behaviour would be easier...
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This is a very interesting idea - although obviously it is one that hasn't been mooted for a while.michael blunck wrote:Years ago, Josef mentioned the possibility to add maintenance capability to a normal (custom) station type which could then act as a "depot" (in railway terms).
We could have goods trains routing through stations made to look like Traction Maintenance Depots, which would actually make use of all those sidings I include in my games!
Very interesting idea - I suppose Michael would have some cool graphics for that if it did arise.
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So it isn't so impossible as I thought it would!
Cool!
Cool!
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Custom run through depot - like a sanding tower would rock - HARD!, even if it was for resetting the reliability.
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Hmm ... a special kind of way-point that has the ability to refresh reliability ...
I already use way-points and Aegir's coal loader in conjunction with a depot but I don't get the drive though effect which would be nice.
I already use way-points and Aegir's coal loader in conjunction with a depot but I don't get the drive though effect which would be nice.
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Re: Route trough depot?
Since I'm a fan of 'realistic' games, I'd like to use maintenance yards near large/terminus stations.
E.g., a long distance train arrives at its terminus station (e.g., Randston in the screenshot below). The train unloads all passengers. Then the empty train is 'shunted' to the service and storage yard for servicing. After servicing, the train is shunted back to Randston station, to load passangers. Then the journey to the other end of the map starts.
Advantage of service yard over depots:
- more realistic use of space (depots take 1x1 and accept trains of 'any' length)
- a yard has a certain capacity, while these 1x1 depots can swallow tens of trains...
- multiple entrances possible (same track config as with an ordinary station)
The time a train stays at the service yard may depend on its reliability (lower reliability -> longer stay)
E.g., a long distance train arrives at its terminus station (e.g., Randston in the screenshot below). The train unloads all passengers. Then the empty train is 'shunted' to the service and storage yard for servicing. After servicing, the train is shunted back to Randston station, to load passangers. Then the journey to the other end of the map starts.
Advantage of service yard over depots:
- more realistic use of space (depots take 1x1 and accept trains of 'any' length)
- a yard has a certain capacity, while these 1x1 depots can swallow tens of trains...
- multiple entrances possible (same track config as with an ordinary station)
The time a train stays at the service yard may depend on its reliability (lower reliability -> longer stay)
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- Service/Maintenance yard near a terminus station
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Re: Route trough depot?
Let's hope it will become real one day.
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Re: Route trough depot?
Not sure the last sentence is possible, but I'm loving the idea. Its what happens at Wolverhampton.kvtb wrote:Since I'm a fan of 'realistic' games, I'd like to use maintenance yards near large/terminus stations.
E.g., a long distance train arrives at its terminus station (e.g., Randston in the screenshot below). The train unloads all passengers. Then the empty train is 'shunted' to the service and storage yard for servicing. After servicing, the train is shunted back to Randston station, to load passangers. Then the journey to the other end of the map starts.
Advantage of service yard over depots:
- more realistic use of space (depots take 1x1 and accept trains of 'any' length)
- a yard has a certain capacity, while these 1x1 depots can swallow tens of trains...
- multiple entrances possible (same track config as with an ordinary station)
The time a train stays at the service yard may depend on its reliability (lower reliability -> longer stay)
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Re: Route trough depot?
just a thought how about a quick stop at the drive thru depot then speed limited to say 10ks an hour till
full exit.
full exit.
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