I think it's prudent to start a new thread for a new game since these can run for hundreds of pages, and the beginnings and ends of games easily get lost in the many pages. The game was at its peak during the first Nations Game thread, and interest died sometime through MkII. However, interest to restart the game has recently flared up again, and I hope this thread is the place to do it
I have created a new fantasy world map based on the Winkel-Tripel world map that was used in the previous 2 games. This should refresh interest and mix things up by playing in a completely different environment. To get an idea of this unfamiliar world's biomes and landscape features, view this map. (also available in GIMP .xcf) As the map creator, I get first dibs of land. I've also renewed the icons and charts on the map, and made the country name section bigger so people can fit in the names of capitals and leaders.
Timescale: It has been decided to start in 1500 and continue with 1 day = 5 years until 1800. As 1800 nears a new poll will be put up.
Naming land features: I have uploaded a map of fantasy names for major land features on the map. Please feel free to post your own suggestions
As for the rules, I've added a bit about the abandoned countries. If anyone knows any more "de-facto" rules which could be written down, please post them.
EDIT: I added a bit about an impartial war moderator. Thoughts?
--LIST OF RULES--
- STARTUP AND GENERAL RULES
- One country per person
- Size: Countries must initially not be larger than the US (10 mln sq km). Size on earth must be kept smaller than 18 mln sq km and may be vetoed (see Rule 3.1)
- Slight terraforming is permitted, but no moving of large landmasses like continents
- Technology may be introduced at approximately the appropriate time according to the in-game time rate and year. Development of advanced technology (e.g. nuclear tech, rockets, aircraft carriers etc) must be announced be forever it is completed. Technologies that are too early for the timeframe or implausible may be vetoed (see Rule 3.1)
- WARS AND SECESSIONS
- Wars are to be fought with reasonable horses. Some aspects may be vetoed (see Rule 3.1) if necessary. During armed conflict a player may not report casualties or damages done to the other party, the other party must respond to attacks in a way that is considered realistic.
- To enforce this, each war will have an independent War Moderator. This can be any player who is not involved in the war in question, players must revoke the moderator position if they wish to join the war. If there is more than one war, players may moderate each other's wars, but never their own wars. (PENDING)
- The War Moderator has the power to adjust players' losses and veto attacks or land advances that are considered unrealistic. (PENDING)
- Nukes may not be overused and must have a blast radius of less than 0.5 miles. Abuse of this rule can be vetoed (see Rule 3.1).
- Seceding is permitted, only if the owner of a country decides it. The new territory must merge with another country or become a new, separate country administered by someone else.
- ADMINISTRATIVE RULES
- Veto Power: If a player disagrees with another's action, they may veto the action. At least two players are needed for the veto to succeed and the action to be taken back. Moderator's word is supreme to all other players, EXCEPT when the moderator is alone in his/her position. If this is the case, the moderator will be overridden (to prevent abuse).
- Rule Changing: After these initial rules are agreed upon, a majority vote is required to change a rule. A game moderator counts as two votes.
- Restarting: A 4:1 consensus is required to restart. Game mods count as two votes.
- GAMEPLAY
- Events within Countries: Events within a country may only be reported by the owner of that country, unless an act of war, a large scale disaster (e.g. Tsunami) or pre-agreed by the owner of that country (either within thread or via PM)
- Abandoned Countries: No longer used countries will be removed upon request or after 1 month of inactivity. Other countries must provide a realistic reason for expanding into the leftover land, and must not take all of the land.