Visual Studio Project. The code in the CVS was written in a MinGW/MSys environment. I used autoconf for simplifying the build process and GCC to compile the source files. Right now, it seems that the code doesn't compile under Visual Studio. Yet. I have Visual C++ Express Edition installed on my computer, but the install is quite crippled. Perhaps someone else with more in-depth knowledge of Visual Studio can make proper Solution and Project files.
People assigned: none
Configuration. According to the Design Document, the game will be configured using tab-delimited text files. For this, a module has to be written, that can handle ASCII, UTF-8 and Unicode files.
People assigned: none
Game core. Building the game's core, as described in the Design Document.
People assigned: Hellfire
If you'd like to work on one of these tasks, please contact me. You can send me a PM or an e-mail [url=mailto://hellfire_ultd@hotmail.com][/url].
If you don't have access to the Coders' forum, that's no problem: I can add you to the Coders' group, which will automagically give you access.
Last edited by Hellfire on 06 May 2006 19:51, edited 1 time in total.
Feel free to contact me over Email!My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
For unicode, I think the Wesnoth project can be a good resource for tips. They did not had Unicode support form start. I don't know if they have added it now. However I think they have had some discussions in their forums about how to do "propper" unicode support.
As I am not allowed to post in the codeing section:
Unicode support. I've been looking into the details of the STL library, but I can't find a simple way to do this:
Code:
wstring s = L"Hello World!";
std::cout << s << endl;
Perhaps I'm doing something wrong, but this approach works:
Code:
wstring s = L"Hello World!";
printf("%ls\n", s.c_str());