richk67 wrote:ebik wrote:I found a bug, (nearly cosmetic one), two planes in one tile in front of left depot. See picture. (OTTD 0.4.5 Linux, with your patch). I tested it by building this single airport and building 17 Concordes, with only this airport in their order, just to see the troughput. (It is far better than international...).
Ahh... Ive wondered if there was a bug there. Its to do with how/when the hangar 1 area block is checked/reserved. Arriving aircraft sometimes dont seem to check whether they are allowed to reserve it. I'll look into it. But I may not be able to crack it...
Maybe this caused, because you let the aircraft roll out from depot, and then wait. I think that on every other airport the vehicle either waits IN depot or has reserved its track and rolls to runway or terminal.
I also 'benchmarked' your airport, and here are results:
* It can handle 11 concordes without waiting (the international can handle 5). (Benchmark was with aircrafts with one port in order list, no beakdowns, no servicing).
But for jumbos the number is same, because of long circle before landing!
With concordes (100 psg), this port can handle city with population of cca 5k, with <= 500 psg waiting. It seemed that the number of waiting psg started to increase for 6k population.
With jumbos (300 psg) is both psg waiting limit and town population limit greater (like pop of more than 10k; less than 1k psg on airport) but I didn't tried.
(Tested on two nearby towns and two airports with 23 aircrafts, towns grown from population of 200 by funding)